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BASH 28: CoD4 Revealed

Infinity Ward and Activision, makers of the new Call of Duty 4: Modern Warfare just invited the movers-and-shakers of the CoD Community to IW headquarters in Encino California to reveal their great new FPS game.

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On this program we have Josh (a.k.a. JD) from codhq.com, one of those movers-and-shakers, to tell us what he saw of CoD4! This is the second of a two-part interview with Josh, and he tells us that the CoD community had a frank and open discussion with Grant Collier and Infinity Ward. We get Josh to focus on the CoD4 gameplay in this episode. And man is he stoked about this game. Here’s a quote:“…this is the craziest game I’ve ever seen. It felt like I was there!…this is somethin’ else”

Here are some of the topics we talk about:

- The new CoD4 game engine.

- The death animations are no longer scripted…there’s a new CoD4 animation engine using ragdoll physics!

- CoD4 dynamic lighting and the tactical importance of rendering shadows in the game.

- What’s in store for us in multiplayer? What is the perk system in multiplayer?

- CoD4 System requirements.

- CoD4 release status.

- The frangible/destructible environments, the AI, the penetrating rounds, air support … you name it we talk about it.

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Posted in Gaming, Games, CoD, FPS.
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